#include <iostream>
using namespace std;
int N;
vector<int> v(N), Tree(4*N), Lazy(4*N, 0);
void buildTree(int tidx, int lo, int hi){
if(lo==hi){
Tree[tidx] = v[hi];
return;
}
int mid = (lo+hi)/2;
buildTree(2*tidx+1, lo, mid);
buildTree(2*tidx+2, mid+1, high);
Tree[tidx] = Tree[2*tidx+1] + Tree[2*tidx+2];
}
void updateLazy(int tidx, int lo, int hi, int L, int R, int val){
// Complete any pending updates before entering this node
if(Lazy[tidx]!=0){
Tree[tidx] = (hi-lo+1)*Lazy[tidx];
if(lo!=hi){
Lazy[2*tidx+1] += Lazy[tidx];
Lazy[2*tidx+2] += Lazy[tidx];
}
Lazy[tidx] = 0;
}
// The Range which we are currently in : [lo, hi]
// The Range we have to update for : [L, R]
// Outside Range
if(R<lo||L>hi) return;
// In Range
if(L<=lo&&hi<=R){
// Update the Tree's value lazily, and then add update to be done for future to children.
Tree[tidx] += (hi-lo+1)*val;
if(lo!=hi){
Lazy[2*tidx+1] += Lazy[tidx];
Lazy[2*tidx+2] += Lazy[tidx];
}
return;
}
// Parital Overlap (Go to Left and Right)
int mid = (lo+hi)/2;
updateLazy(2*tidx+1, lo, mid, L, R, val);
updateLazy(2*tidx+2, mid+1, hi, L, R, val);
// Update the values once children are updated
Tree[tidx] = Tree[2*tidx+1] + Tree[2*tidx+1];
}
int queryLazy(int tidx, int lo, int hi, int L, int R){
// Complete any pending updates before querying this node
if(Lazy[tidx]!=0){
Tree[tidx] = (hi-lo+1)*Lazy[tidx];
if(lo!=hi){
Lazy[2*tidx+1] += Lazy[tidx];
Lazy[2*tidx+2] += Lazy[tidx];
}
Lazy[tidx] = 0;
}
// The Range which we are currently in : [lo, hi]
// The Range we have to compute the answer for : [L, R]
// Outside Range
if(R<lo||L>hi) return 0;
// In Range
if(L<=lo&&hi<=R) return Tree[idx];
// Partial Overlap (Go to Left and Right)
int mid = (lo+hi)/2;
int leftans = queryLazy(2*tidx+1, lo, mid, L, R);
int rightans = queryLazy(2*tidx+2, mid+1, hi, L, R);
return leftans + rightans;
}